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| · Ahdell, Rolf and Guttorm Andresen, Games and Simulations in Workplace eLearning (2002) | | · Amory, Alan, Kevin Naicker, Jackie Vincent and Claudia Adams, Computer Games as a Learning Resource (1998, South Africa) | | · Bisson, Christian and John Luckner. Fun in Learning: The Pedagogical Role of Fun in Adventure Education (1996) | | · Blossom, John and Collette Michaud. Postmortem: LucasLearning's Star Wars DroidWorks (1999) | | · Brown, John Seely. Growing Up Digital (2000) | | · Brown, John Seely. Learning in the Digital Age (2001) | | · Gardner, Patrick. Games With a Day Job: Putting the Power of Games to Work (2001) | | · Garris, Rosemary, Rober Ahlers and James E. Driskell, Games, Motivation and Learning: A Research and Practice Model (2002) | | · Herz, J.C. Harnessing The Hive: How Online Games Drive Networked Innovation (2002) | | · Herz, J.C. 50,000,000 Star Wars Warriors Can't Be Wrong (2002) | | · Herz, J.C. Gaming The System: What Higher Education Can Learn from Multiplayer Online Worlds | | · Herz, J.C. The Bandwidth Capital of the World (2002) | | · Jenkins, Henry. Game Design as Narrative Architecture (2001) | | · Jenkins, Henry. A Game Theory On How To Teach Kids (2002) | | · Kirriemuir, John. The Relevance of Video Games and Gaming Consoles to the Higher and Further Education Learning Experience (2002) | | · Kirriemuir, John. Video Gaming, Education and Digital Learning Technologies (2002) | | · Lenoir, Tim. All but War is Simulation: The Military Entertainment Complex (2000) | | · Macedonia, Michael and J.C. Herz. Games and Education (2003) | | · Macedonia, Michael. Games, Simulations, and the Military Education Dilemma (2001) | | · Macedonia, Michael. Games Soldiers Play (2002) | | · Maguire, Flack, Michael van Lent, Marc Prensky and Ron Tarr. Defense Combat Sim Olympics - Methodologies for Incorporating the "Cyber Gaming Culture" | | · Malone, Thomas. Towards a Theory of Intrinsic Motivation (1981) | | · Malone, Thomas. What Makes Computer games Fun? (1981) | | · McFarland, Angela, Anne Sparrowhawk, Ysanne Heald. Report on the Educational Use of Games (2002) | | · Papert, Seymour. Does Easy Do It? Children, Games ands Learning (1998) | | · Prensky, Marc, A Field Game Developer Corps | | · Prensky, Marc, True Believers: Digital Game-Based Learning in The Military | | · Prensky, Marc. Fun, Play and Games: What Makes Games Engaging (2001) | | · Prensky, Marc. The Motivation of Gameplay (2002) | | · Rejeski, David. Gaming Our Way to a Better Future (2002) | | · Smith, Lesley and Samuel Mann. Playing the game: A Model for Gameness in Interactive Game-Based Learning (2002) | | · Squire, Kurt. Games in Instructional Technology |
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