(click menu below for games)                                                        HOME | SEARCH                                                                 NO SIGN-IN REQUIRED  
View All Games
View Games by Category
See References
See Other Resources
About This Site
Please Contribute


· Ahdell, Rolf and Guttorm Andresen, Games and Simulations in Workplace eLearning (2002)
· Amory, Alan, Kevin Naicker, Jackie Vincent and Claudia Adams, Computer Games as a Learning Resource (1998, South Africa)
· Bisson, Christian and John Luckner. Fun in Learning: The Pedagogical Role of Fun in Adventure Education (1996)
· Blossom, John and Collette Michaud. Postmortem: LucasLearning's Star Wars DroidWorks (1999)
· Brown, John Seely. Growing Up Digital (2000)
· Brown, John Seely. Learning in the Digital Age (2001)
· Gardner, Patrick. Games With a Day Job: Putting the Power of Games to Work (2001)
· Garris, Rosemary, Rober Ahlers and James E. Driskell, Games, Motivation and Learning: A Research and Practice Model (2002)
· Herz, J.C. Harnessing The Hive: How Online Games Drive Networked Innovation (2002)
· Herz, J.C. 50,000,000 Star Wars Warriors Can't Be Wrong (2002)
· Herz, J.C. Gaming The System: What Higher Education Can Learn from Multiplayer Online Worlds
· Herz, J.C. The Bandwidth Capital of the World (2002)
· Jenkins, Henry. Game Design as Narrative Architecture (2001)
· Jenkins, Henry. A Game Theory On How To Teach Kids (2002)
· Kirriemuir, John. The Relevance of Video Games and Gaming Consoles to the Higher and Further Education Learning Experience (2002)
· Kirriemuir, John. Video Gaming, Education and Digital Learning Technologies (2002)
· Lenoir, Tim. All but War is Simulation: The Military Entertainment Complex (2000)
· Macedonia, Michael and J.C. Herz. Games and Education (2003)
· Macedonia, Michael. Games, Simulations, and the Military Education Dilemma (2001)
· Macedonia, Michael. Games Soldiers Play (2002)
· Maguire, Flack, Michael van Lent, Marc Prensky and Ron Tarr. Defense Combat Sim Olympics - Methodologies for Incorporating the "Cyber Gaming Culture"
· Malone, Thomas. Towards a Theory of Intrinsic Motivation (1981)
· Malone, Thomas. What Makes Computer games Fun? (1981)
· McFarland, Angela, Anne Sparrowhawk, Ysanne Heald. Report on the Educational Use of Games (2002)
· Papert, Seymour. Does Easy Do It? Children, Games ands Learning (1998)
· Prensky, Marc, A Field Game Developer Corps
· Prensky, Marc, True Believers: Digital Game-Based Learning in The Military
· Prensky, Marc. Fun, Play and Games: What Makes Games Engaging (2001)
· Prensky, Marc. The Motivation of Gameplay (2002)
· Rejeski, David. Gaming Our Way to a Better Future (2002)
· Smith, Lesley and Samuel Mann. Playing the game: A Model for Gameness in Interactive Game-Based Learning (2002)
· Squire, Kurt. Games in Instructional Technology



[ Return to sections index ]